
Senior Designer & Art Director
Ragani, by design

R
I’m a senior art director and designer specializing in creating visual systems that make complex science and technical content more accessible. I bring clarity, consistency, and conceptual thinking to fast-moving projects, and I’m always ready to learn new tools that help shape ideas more effectively.

PORTFOLIO
Design Philosophy
Brand Systems
Consistent and scalable
I enjoy building visual systems that keep brands recognizable while still leaving enough room for designers to breathe. A good system should support creativity, not smother it. My favorite frameworks are the ones that stay clear, adaptable, and mercifully free of guesswork.
Digital & Print Design
Versatile creative execution
Design behaves differently in every medium, but clarity travels well. Whether it’s a landing page, email, brochure, or trade ad, I build clarity, balance, and a consistent creative voice across channels.
Event Graphics
Immersive brand experiences
There’s something special about bringing a brand to life in physical space. I create large-format and event graphics that guide attention, shape atmosphere, and occasionally convince people that physics is on our side.
Visual Storytelling
Clarity through design
Complex information doesn’t have to feel complicated. I translate technical or scientific material into visuals that make sense to real humans. If people get it right away, the design is working.
Collaboration
Creative partnerships
Great work rarely happens alone. I value collaborating with writers, editors, scientists, marketers, and developers to refine ideas and build thoughtful solutions. Everyone brings something useful to the table, even if sometimes it's the reminder that we all read deadlines differently.
Workflow Design
Smarter, faster production
Behind every polished design is a solid system. I build templates, libraries, and guides that help teams stay efficient and on brand. When workflows are clear, people get to spend more time on creative thinking and less time digging through old files named “Final_Final_2”.













